TOWER OF SOULS
==============

In the Realm of Chaybore

To enter the main  game  click  on  the  tower  to the right of
Treeac.  A disk change request may appear at this point.

Manoeuvring

The main character, Treeac, will appear in a room.

Move the character with the  mouse.  Guiding light changes from
green to red to warn you of approaching enemies.

To enter other rooms

To enter another  room  move  main  character  up  to doorways,
staircases, and onto small peninsulas.   If door is unlocked it
will open allowing entry to the next room.

Using the Virtual Joystick

SPACE BAR switches 'virtual joystick' ON/OFF.
Virtual joystick is on if pointer is a guiding light.
Virtual joystick is off if pointer is a hand.

Mouse button controls are:

While virtual joystick is ON:

LEFT - Use current weapon

RIGHT - Cast current spell

While virtual joystick is OFF:

LEFT - Activates required  icon,  EXCEPT  when  holding food or
drink. (Refer to section on Status screen and Use of Menu bar).

RIGHT  -  Activates  alternative  functions  on  the  menu  bar.
Switches the  'virtual  joystick'  back  ON  if  no alternative
function found.

USE OF MENU BAR
===============

Icons on the menu bar from left to right:

1.  Automap:  This icon takes you to the Automap screen showing
you your progress through the game.  Click on the icon with the
LEFT mouse button to enter this screen.

2.  Bag:  Clicking on  this  icon  with  the  LEFT mouse button
takes you to the status  9refer  to  section on Status screen).
While  holding  an  object   clicking   with  the  left  button
automatically packs  the  object  into  the  correct container.
Clicking with the RIGHT  mouse  button  while holding an object
takes you to the Status  screen  without packing the object you
are holding.  While not  holding  an  object, clicking with the
RIGHT mouse button on the bag takes  a first aid object from it
dependant on which face (Health or Energy) is shown.


3.  Amulet Icon:  When amulet  is  red  it is fully charged and
can be used to kill most enemies  that  are in the room you are
currently in by clicking  on  amulet  icon  with the LEFT mouse
button.  It takes time for the amulet to recharge.

4.  Hands:  Objects picked up may be placed into either hand by
clicking with the LEFT mouse button  onto  hand.  If object is a
bag the contents may be cycled  through by clicking on bag using
RIGHT mouse button.

5.  Head:  This icon  gives  a  representation  of your current
health and energy status;  which  can  be flipped between using
LEFT mouse button.   Health  status  is  represented by graphic
stages showing damage which is  restored by using healing items
(click items on head).  A representation of your current energy
level which can be restored by  consuming food and drink (click
items on head).

6.  Spell book:  Left mouse  button  opens and closes the spell
book.  Once opened  left  button  held  down  and  moved around
flicks pages for spells to  be selected.  (Alternatively, pages
may be  clicked  through  slowly  using  RIGHT  mouse  button).
Moving mouse up and down wit LEFT mouse button held down allows
spell level to be selected.   Previous,  current and next spell
available are displayed in the  current  spell icon until mouse
button is released when  the  spell  now  selected is displayed
here.   Spell book pages become colour of spell levels.  (Refer
to section on Alchemy Screen).

7.  Current Spell  Icon:   Current  spell  displayed in window.
Clicking with left button closes spell book.

8.  A-Attack:  Selects the current  Attack spell.  Holding down
left mouse button and moving around  flicks pages in spell book
through Attack spells available.

9.  D-Defence:  Selects  the  current  Defence  spell.  Holding
down left button and moving  around  flicks pages in spell book
through Defence spells available.

10.  M-Morphing Spells:   Selects  the  current  Morphing spell
(these spells change your body state).  Holding down left mouse
button and moving around  flicks  pages  in  spell book through
Morphing spells available.

11.   E-Equipment:   Selects   the   current  Equipment  spell.
Holding down left  button  and  moving  around  flicks pages in
spell book through Equipment spells available.

STATUS SCREEN
=============

To enter Status screen click with the RIGHT mouse button on the
Bag Icon.

To exit Status screen click  on  LEFT  mouse  button at far top
right corner of screen.

The backpack displayed on  this  screen  is  made up of several
smaller containers which may be opened using left mouse button.
When opened items held in that  container are displayed in grid
to left of screen.

The hands at the bottom of  the  screen are those that are also
on the menu bar and display  the  items that you are currently
holding.  Items displayed on the  grid  may be placed into your
hands using LEFT  mouse  button,  with  the  exception of the
keyring and money purse.

Opening containers within the Backpack.
---------------------------------------

Click RIGHT mouse button on container  in  grid to open it.  In
order to close container click  with  RIGHT mouse button within
grid, or LEFT mouse button on left eye.

Food and drink may be  consumed  on  this screen by placing it
over the character's mouth  and  clicking  with  the LEFT mouse
button.

CONSUMING FOOD AND DRINK RESTORES YOUR ENERGY.

Character stats are displayed on  this  screen also by clicking
on the circle to the  right  of  the  grid  with the LEFT mouse
button.  To exit character stats click again on eye.

LOAD AND SAVE GAME
==================

In order to load and save  the  game  you must build up credits
using gold coins, these need to  be  fed to the gargoyle on the
left of the Status screen.  Place  a  coin into its mouth until
the number on the  plinth  reaches  zero  and  the disk icon is
displayed. If you do not have enough gold coins try feeding the
gargoyle with any  of  your  other  items.   Once  disk icon is
obtained, clicking on the icon will  allow  you to load or save
game.

DEATH OF CHARACTER
==================

Provided you have a minimum requirement of 100 in coin value; a
screen will come up on which there is a tombstone.  Clicking on
the stone and putting  the  required  amount into the proffered
cup allows you to resurrect Treeac in a ghost-like form.

ALCHEMY SCREEN
==============

To get the Alchemy Screen click  with  LEFT mouse button on the
Alchemy chest on your backpack in the Status screen.

To  exit  Alchemy  Screen  click  with  LEFT  mouse  button  on
rectangle above blood container.

The Alchemy screen allows you  to  create  magic potions from the
spell recipes.

The display area in  this  screen,  (top  right sector), can be
scrolled using the buttons at top  and  bottom if the number of
items available cannot be contained within it.

To bring bag contents into  display  area  clicking on button C
will cycle through the herbs etc, that you have collected.

If you have test tubes, one  will automatically appear when you
select the spell you wish to make.  If you use a test tube that
already contains a potion, that potion  will be replaced by the
one that you are currently making.   If  you do not wish to lose
the potion you have, click on button C to check if you have any
empty test tubes on you.

To select a spell recipe, click on  the class of spell that you
want, buttons A,D,M & E,  using  LEFT mouse button.  The spells
available are then represented  in  the  display area C.  Those
spells greyed out are not available.

A - Attack spells

D - Defence spells

M - Morphing spells

E - Equipment spells

Click LEFT mouse button on type  of  spell you want, spell type
and test tubes will be displayed.   Next, select level of spell
you want.  There  are  five  spell  levels  represented  by the
colour of test tubes:

EMERALD - Spell strength LOWEST

SAPPHIRE - Spell strength LOW

RUBY - Spell strength MEDIUM

SILVER - Spell strength HIGH

GOLD - Spell strength HIGHEST

Select level of spell by clicking LEFT mouse button on coloured
test tube and a depiction of the spell will be displayed beside
the coloured test tube in (C)  along with the recipe for making
the potion.

The spell recipes list the ingredients (3 herbs and a catalyst)
necessary for  the  particular  spell  selected  along  with the
directions for the number of  blood  and water drops needed and
cooking temperature required to produce that potion.

The herbs are stored  in  the  herb  boxes  on the bottom right
corner of the Alchemy  screen  with  the  catalysts below them.
Click once with the LEFT  mouse  button  over  the herb you need
(either on that in display area (C)  or on the herb box itself)
and a window will appear either  showing  that you have some of
this herb or displaying an empty window if you have none of that
particular herb.  As all herbs  are  capable of making a potion
of sorts, a substitute herb could  be  tried if you have none of
the required herbs.   To  pick  up  necessary ingredients click
again on  LEFT  mouse  button.   Placing  ingredients  into  the
processor box by using LEFT mouse button once to open processor
door and pressing again to put them into the processor.

Next the current number of blood  drops  have to be added.  The
blood is you own blood,  meaning  that  it  uses up your health
points as you lose it.  Click  on  the  blood tap or on icon in
'C' until you have released the correct number of drops.  Water
drops are added in the same way.

Cooking temperature is  selected  by  using  LEFT  mouse button
depressed to move the  slider  (G)  up  and  down to adjust the
thermostat, to click on icon in 'C' for automatic setting.

You are now ready  to  turn  on  the  Alchemy engine which will
automatically cook, bottle and  cork  your  spell.   To turn on
engine click LEFT mouse button on machine switch (D) (in bottom
left corner of alchemy engine  -  pull  down handle type knob).
You can tell  how  far  through  a  reaction  is  by  the small
display, (E).

When potion is corked in test tube put it either in your bag or
in your hand on the menu bar,  wherever it is, it is available
for immediate use.

RIGHT MOUSE BUTTON USED ON THE  DISPLAY AREA 'C' RETURNS YOU TO
THE PREVIOUS DISPLAY.

TO CAST A SPELL
===============

Spells can be cast from your spell  book or from any magic item
you may find.   There  are  four  classes  of  spells.  Attack,
Defence, Morphosis and Equipment.   Attack  spells  are  used to
inflict damage on your  enemies.   Defence  spells are used to
protect yourself from attack, either  reducing the damage taken
or to help you avoid  being attacked.  Morphosis spells affect
you body by  healing or  bestowing  special  effects like haste.
Equipment spells can effect your items and surroundings, such as
enchant weapon which  increases  you  swords  damage  or unseen
servant which enables you to pick  up  objects which are out of
reach.

Choose spell from spell book.   Go back into 'virtual joystick'
mode and use spell by clicking on RIGHT mouse button when spell
is required.  Keep  button  depressed  to  auto-cast spell.  To
cancel spells. C,lose spell book  or  deselect spell by clicking
on A, D, M or E.

SPELL SELECTION
===============

With pointer over the spell  book  on  the menu bar spell types
can be selected by  keeping  LEFT  mouse button depressed while
moving mouse  left  or  right.   Spell  levels  can  s\also  be
selected using this method by moving mouse up and down.

KEYBOARD SHORT CUTS
====================

The following keys can be  used  to  operate the menu bar while
the virtual joystick is still on.   This  speeds up the flow of
the game allowing you  to  access  functions  without having to
switch off the virtual joystick and  go  and click on the icons
by hand.

VIRTUAL JOYSTICK KEYS:
=====================

SPACE - Virtual joystick ON/OFF

MENU BAR KEYS:
=============

Z - Select Spell flip forwards

X - Select Spell flip backwards

F1 of C - Select Attack Class and Next Spell

F2 or V - Select Defence Class and Next Spell

F3 or B - Select Morphosis Class and Next Spell

F4 or N - Select Equipment Class and Next Spell

F5 or AMIGA key - Open/Close Spell book

1-5 - Select Spell Page Level

DEL - Cast Crystal Amulet

S - Go To Status Screen

M - Go To AutoMap Screen

A - Go To Alchemy Screen

SPELLS WHICH ARE CURRENTLY AVAILABLE
====================================

Destroy magic - Stops baddies casting spells

Invisibility  - Makes you  undetectable  unless  you are within
sniffing range.

Freeze -  Freeze an enemy when hit

Unseen servant - Allows you to  get objects that would normally
be out of reach.

Shield - Lessens the blows from your opponent

Firebolt - Smite enemies from a distance.

Enchant Weapon -  Increases  strength  of  sword  to cause more
damage.

Enchant armour -  Increases  strength  of  armour giving better
protection.

Haste - Allows you to move faster.

Blind - Blinds some  enemies  susceptible  to  it.  Will damage
others.

Lightening - Smite enemies with lightening bolt.

Master - Controls the mind of  an  enemy  so that he fights for
you.

Dissolve - Burn enemies with acid spell

Illusion - Project image of column or other object to hide in.

Fear - Create fear in enemies who flee in terror.

Slow - Slows pace of enemies

Deflect - Partial shield to deflect missiles.

Transform - Turns main character into a rat

Intangibility - Become invisible and ghost-like

Heal -  Heals  wounds  according  to  strength,  the  lower  the
strength the more time wounds will take to heal

Food - Increases energy

Levitate - Ability to walk on the surface of liquids.

Stone Flesh - Turns  flesh  into  stone  so  that you cannot be
hurt.

Banish - Banishes Demons back to their own dimensions.

Dispell - Cancels spells cast against you.

Luck - Tips the balance of fate in your favour.

Featherfall - Shields you  as  you  fall  allowing  you to fall
greater distances with less damage.

Psionic Blast - Links mind  and  body  together allowing you to
use mental  and  physical  abilities  to  their  full potential
simultaneously.

Hero - Puts body into overdrive boosting all stats for duration
of the spell.  Skills are  increased, you become more difficult
for enemies to  hurt  and  are  a  higher  rank  character than
before.

Repair Armour - Repairs you armour

Repair sword -  Repairs  your  sword,  the  level of spell used
will dictate which sword can be repaired.

Time warp - Slows down time for all but you.

FIGHTING
========

Fighting is 8-directional.   With  'virtual  joystick'  ON press
left mouse button to  attack  enemy  with currently held weapon
when the guiding light pointer is RED.  (The guiding light will
already  have  changed  from  green  to  red  to  warn  you  of
approaching enemy).  The red  guiding  light  must  be, more or
less, directly on the centre of  your target in order to ensure
that you inflict damage on your enemy.

TO PICK UP AN ITEM
==================

You must be close enough  to  an  object  to pick it up (unless
using Unseen  Servant  Spell).   Press  SPACE  to  turn virtual
joystick OFF.

Move hand pointer over the object you want to pick up and click
with LEFT mouse  button.   If  the  item  cannot  be  picked up
nothing will happen.  If the item can  be picked up you may now
move the item to EITHER a spare  hand on the menu bar and place
it there by pressing the LEFT  mouse button to release the item
into the hand; OR place  item  over  the  bag icon (far left of
menu bar) and by pressing the LEFT mouse button the object will
be automatically packed into the  correct container if there is
space available.  If the object does  not disappear when this is
done click RIGHT and go into the Status screen and exchange for
another object if necessary.

If you are already holding  an  object  and you pick up another
one the object that you were holding will be shuffled into your
right hand.  Continuously picking up objects will shuffle them
through your hands into the bag.

Magic items cam  be  immediately  selected  by placing straight
into  Spell  Book.   Items  which  are  not  magic  items  will
automatically be placed into the bag  if dropped onto the spell
book.

Herbs may be placed directly into the Alchemy chest by dropping
them on the Alchemy icon (pestle and mortar).

Objects can also be picked up  by walking over them or clicking
on them when the guiding light pointer is green.

(See also 'hands' in section on Menu Bar page).

TO OPEN CHESTS
==============

Providing you are  close  enough  to  the  chest,  and have the
correct key clicking on  the  chest  will  open  it.  With hand
pointer keep clicking on the chest and objects contained in the
chest will be shuffled through your  hands into your bag.  With
the green guiding light  pointer  one  click  on the chest will
shuffle through this process even more  quickly.  If a chest is
locked the lock will appear on  the  menu bar when you click on
the chest.  Use the key  (if  that  is  available to you) or the
lock picks (see section below on  Opening Locks) if you want to
open the chest.

PUZZLES
=======

Some doors may have a  combination  lock.  To open these doors,
first click with the LEFT  mouse  button  on the lock which you
will find on or near the  door.   This then displays the puzzle
lock on the menu bar.  Clicking  with  the left mouse button on
the parts of the lock will move  the bolts.  Move all the bolts
to the right  open  position  and  the  door  will be unlocked.
Click the right mouse button at  any  time to return you to the
game.  Some levers open hidden rooms  so anything that looks as
though it may act as a lever should be looked out for.

Power locks rely on you  having  the  crystals to operate them.
When a crystal is in  the  correct  position all four lights in
the corners of that box will be  lit.  To alter the position of
crystals click in the two  crystals  you  wish to swap and they
will change places.   When  all  crystals  are  in  the correct
positions the lock will open.

FOUNTAINS, PUMPS AND ENGINES
============================

the more you can  shut  down  of  these  component parts of the
Spirit Reaping Machinery  the  less  power  Baalhathrok wields.
The fountains cause the lower levels  to flood, it is therefore
advisable to try  to  solve  the  puzzles  required for turning
these off.
  The pistons have to  be  destroyed  by  blowing them up using
attack spells.

OPENING LOCKS
=============

Click on the chest or lock in  the door that you wish to unlock.
The lock will appear on the menu  bar.  If you have the correct
key, it will appear in the  lock  and  by moving the mouse left
and right the key can be turned.  If you turn the key the wrong
way there is a possibility that it will snap.

If a key has not appeared  in  the  lock you have the option of
picking the lock.  The lock picks  are positioned either side of
the lock and by left clicking  on  the pick you wish to select,
it will be placed in the lock.   By moving the mouse around the
pick can be used  in  the  lock.   Taking  the pick towards the
point it is being pushed  away  from  will force it into place.
The pick that moves the  slowest  during  this operation is the
correct pick for that lock.   Once  the  pick is in the correct
position in the lock move  the  mouse  left or right to unlock.
Turning the pick the wrong way may cause the pick to snap.

AUTOMAP
=======

With the hand pointer click  on  the  map icon displayed on the
menu bar to view the Automap.   This shows your position in the
tower and rooms that you  have  been  through.  Clicking on the
depiction of the tower on the  right  of  the map allows you to
select tower levels; the red light indicating the level you are
currently viewing.  RIGHT mouse button exits from Automap.

GAME KEYS
=========

Mouse sensitivity.  F9 lower  sensitivity,  F10 increases mouse
sensitivity.

Music and sound effects.  Up  and  Down Arrow keys increase and
decrease volume of music and Right and Left Arrow keys increase
and decrease volume of sound effects.

ESC - Quits current game

GAME HINTS
==========

You must collect all seven of  the  Nydus Crystal to gain entry
to the lair of Baalhathrok in the depths of the tower.

You need to slay Baalhathrok to end his reign of terror.

Shut down the pumps, engines and  fountains that are sucking the
life-force from Chaybore,  these  are  also  causing  the lower
levels of the tower to flood.


